3D Modeling for Video Games, A Complete Beginner's Guide - Lesson 6: Project 1 - Low Poly and Mesh Maps
In this comprehensive online course Lead Environment Artist, Kaleb Aylsworth, will walk you through literally everything you need to know to go from an absolute beginner, to making game ready, industry quality 3D video game assets! If you've ever wanted to get into making art for video games, but didn't know where to start, you need look no further than right here.
In this follow up second part of the first full video game prop project, you will begin with a quick overview of retopology tools in Autodesk Maya, then dive right into creating the low poly in-game mesh for the high poly screwdriver from Lesson 5. Next you will do a full UVW layout using all of the best practices and tools, and finally bring it all in Substance Painter to bake out the final mesh maps!.
By the end of this module you will have your first finished game resolution model of a video game asset, as well as finished UVs and mesh maps just waiting to be textured!
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60 minutes of fully narrated tutorial content from video game industry Lead Environment Artist, Kaleb Aylsworth. Topics covered: Retopology tools, and practical application of low poly modeling, UV, and mesh map baking techniques.