3D Surfacing for Video Games, A Complete Beginner's Guide - Lesson 6: Project 1 - Textures and Materials
In this comprehensive online course Lead Environment Artist, Kaleb Aylsworth, will walk you through literally everything you need to know to go from an absolute beginner, to making game ready, industry quality 3D video game assets! If you've ever wanted to get into making art for video games, but didn't know where to start, you need look no further than right here.
In this sixth and final module of the series, you will receive a quick demonstration of how to set up your high poly model for ID map baking, as well as how to bake it inside of Painter, followed by a thorough step by step walkthrough of how to create final textures for your 3d video game models, using the low poly and mesh maps for your screwdriver from the previous lesson.
By the end of this video you will have gone through the entire video game asset workflow from start to finish, and know everything you need to know about creating efficient and aesthetic 3d props for use in realtime applications and video games!
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60 minutes of fully narrated tutorial content from video game industry Lead Environment Artist, Kaleb Aylsworth. Topics covered: ID map setup and baking, and texturing a final video game asset from scratch!