3D Surfacing for Video Games, A Complete Beginner's Guide - Lesson 4: Intro to UVs and Unwrapping
In this comprehensive online course Lead Environment Artist, Kaleb Aylsworth, will walk you through literally everything you need to know to go from an absolute beginner, to making game ready, industry quality 3D video game assets! If you've ever wanted to get into making art for video games, but didn't know where to start, you need look no further than right here.
In this fourth module of the series, you will receive a thorough introduction to the concept and best practices of UVW Unwrapping, followed by a robust overview of the UV Editor window within Autodesk Maya, as well as detailed breakdowns of the most commonly used tools and techniques. Finally, it will all be brought together with a fully narrated practical demonstration on how to use these techniques to create clean and technically sound UVW layouts in order to best prepare your models to receive the highest quality textures possible.
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90 minutes of fully narrated tutorial content from video game industry Lead Environment Artist, Kaleb Aylsworth. Topics covered: What are UVs, and what makes a good and bad UV layout; The UV editor window, interface and navigation; UV creation tools, Cut, Sew, and Unfold, and much much more!