3D Modeling for Video Games, A Complete Beginner's Guide - Lesson 5: Project 1 - High Poly Model
In this comprehensive online course Lead Environment Artist, Kaleb Aylsworth, will walk you through literally everything you need to know to go from an absolute beginner, to making game ready, industry quality 3D video game assets! If you've ever wanted to get into making art for video games, but didn't know where to start, you need look no further than right here.
In this fifth module of the series, you will begin your first full video game model! Beginning first with the blockout, you will import a reference image and then quickly establish all of the main forms and proportional relationships, giving you a strong foundation for future work, then finish it off by taking it all the way to the final, high resolution subdivision model.
By the end of this module you will have your first finished high poly model of a video game asset, ready to be converted into the optimized realtime mesh!
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45 minutes of fully narrated tutorial content from video game industry Lead Environment Artist, Kaleb Aylsworth. Topics covered: Imported a reference image into Maya, creating the blockout base mesh, and high poly subdivision modeling of a real world prop!